Jul 10, 2016
A few months ago, I had the opportunity to visit David Beaudry at his design studio in LA. It was pretty interesting; behind a laid-back facade was a passionate and excited designer/developer that clearly was "into" his work - and the practice of interaction design in general. On that day, we talked details about fluid dynamics, the generalities of getting gigs and and joys and pains of working with Max over the years.
I was really pleased to get a chance to interview David for the podcast, and his over-the-phone delivery - and insights - is just as amazing as his in-person. This is one of those interviews that seemed to go by in an eye-blink, because each question led to many potential next questions, and once we got rolling there was much stopping us. It was also cool that David doesn't try to shield anyone from the tough questions: What is the "hard thing" in the implementation of his designs? How often do you have to deal with difficult customers? When do you end up in no-win situations?
David was into talking about it all, and we are the beneficiaries. I hope that you enjoy this chat as much as I did; it was an eye-opener on many levels, and will really give you some insights the next time you are at a museum installation, kids' theme park or educational kiosk!