Sun, 28 June 2015
I've always been a huge fan of Tiptop Audio's products: from their rock-solid Z3000 oscillator, to the center-of-my-universe Station 252 case, to the simple elegance of the Stackable cables, I've always found their products to be reliable, artful and best-of-class. I've also always wondered about the person behind this stuff, because it was clearly an interesting person.
Wow, what an understatement. Gur Milstein was super enthusiastic about being on the podcast, and we got a chance to run through his history as well as his design process. And, as part of the process, I came to further respect him - and be charmed by his friendliness. This interview is one of my favorites, because I started off not really knowing the person, and ending up developing a friendship with a person I really respect.
If you want to check out Gur's work, please jump over to tiptopaudio.com and check it out!
Sun, 14 June 2015
After an introduction from Matthew Davidson, I needed to do a little research on this week's guest: Jean-Luc Cohen-Sinclair. Jean-Luc goes by several monikers on the web, and each of them seems to have a pretty significant background behind them. But one unifying theme kept coming up - Jean-Luc has some interesting perspectives on sound design for games, and he is also that pefect storm of a programming sound designer. Thus, as a result, he is into the idea of functional sound desigh, which I'll let him cover in the podcast.
Jean-Luc teachs sound design and sound programming topics at Breklee College of Music and NYU, so he definitely has the academic bones. But when you hear his history - and his perspective - on sound design, you'll realize that there is a lot more there than just academics.
If you want a glimps into the future of sound for games, you need to listen to this podcast!
Sun, 7 June 2015
Tim Thompson first came on my radar back in the day - he created a development system called KeyKit which allowed for interesting sequencer creation through focused coding. It was one of the first times I'd experienced a system that was clearly set up for "creative coding", and I was intrigued. In the intervening years, I've continued to run into him at various times, and he always seemed to be showing a new invention.
I ran into him again last year, and got a chance to experience his "Space Palette" - a system that he describes as "mousepads in space". It's an apt description, but doesn't imply the outright fun that it is to play with it - especially when paired with some of Tim's unique sound and video performance tools. Now, as you will hear, Tim is working with Roger Linn on software for the Linnstrument - the result seems equally fun and interesting.
You can check out more of Tim's work at these links:
His website: nosuch.com
His YouTube page: Tim Thompson's YouTube Page
Enjoy the interview, and check out his work!