Art + Music + Technology

Continuing our discussions with media arts "professional", this week's conversation is with Mark Henrickson. I first met Mark as a performer at the Spark Festival, and I have had the pleasure of performing with him on several occasions. But I also knew that he was active in the show production world - which these days involves multi-channel audio, amazing lighting rigs and projection-mapped video. So I wanted to talk to Mark about how he meshes this professional life with his personal artistic work, and how he uses influences in one area to open doors in the other.

I think this discussion gives a unique view into the background of a pro, but also provides some insight into the development of a personal artistic practices that is unique, recognizable and interesting. Enjoy!

Direct download: podcast_020_MHenrickson.mp3
Category:Performing Arts -- posted at: 4:29pm CDT

Andrew Benson flies slightly under the radar, doing design work for Cycling 74, teaching at SFAI in San Francisco, maintaining an active artistic practice and doing visual work for Name Brand Stars that you certainly have seen. But Andrew doesn't really long for a spread in People Magazine; rather, he is constantly diving into edge-case technology looking for new ways of drawing emotion out of media art viewers. In the podcast, I recall my first interaction with his work - and having a visceral reaction based on the movements of a simple drawing. This sort of expression is key to Andrew's art, and in this podcast he talks openly about how he approaches art technology in the pursuit of these feelings.

Another great conversation, and it opened my eyes to opportunities in the visual space that I'd not previously considered. Enjoy!

Direct download: podcast_019_ABenson.mp3
Category:Performing Arts -- posted at: 1:12pm CDT

This week's interview is with a long-time friend and inspiration - Richard Devine. I've known him since "back in the old days" on Analogue Heaven, and we still have great conversations any time we meet (whether after a gig or during a trade show). We came up under many of the same influences, and were both obsessed with the many kinds of cool hardware that we came across.

But one of the things I've noticed with many of the interviews I've seen with Richard is that they focus on his gear and the contents of his studion, but little is written/shown on how he creates his music or how he accomplishes his sound design. And his work is impeccible. Since he was willing to do a podcast conversation, I decided to focus on The Creative Man rather than The Gear, and the result is that we get some insight into Richard's creative process that is really important.

Of course, we still talk gear a bit - I mean, we are only human! But hearing about Richard's trek into electronic music (the story about the
"4 crates of albums" is awesome) as well as his current process of moving from software to hardware, we get to hear of a dedicated learner and a constant seeker. Super inspiring, and apt to make you reflect on your own approach.

Direct download: podcast_018_RDevine.mp3
Category:Performing Arts -- posted at: 9:45am CDT

If you are involved in electronic/digital media creation, you've surely run across Julien Bayle. He is a performer, installation artist, programmer, writer and is heavily involved in almost every facet of media arts. He is also a public figure that spends a lot of time investigating systems - and sharing what he's found with the community. I find Julien fascinating, because he seems to be incredibly productive, and seems to finish more work than most people can even conceive of starting. In this conversation, we talk about his background, how he became comfortable with the many technologies that he uses, and how he is able to accomplish so much.

As I suggest in the intro, this podcast was a bit of a scramble; both technical and scheduling issues pushed this right to the brink. But this conversation is a great way to peer into the mind of a self-described "obsessive", and understand how Julien decides on which work to pursue as well as which decisions he's decided to make. Great stuff. To learn more about Julien's work, please check out, where you can read his blog and follow him through some of his tech-exploits.

The bumper music was again created using Max Million's sample library, this time Discrete Energy II. Cool stuff, and really handy when you've got to pop together something quickly...

Direct download: podcast_017_JBayle.mp3
Category:Performing Arts -- posted at: 11:08pm CDT